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Nintendo raises base salary 10%, but the hike happened 3 years ago

Huma ShaziaJuly 12, 2026 at 10:31 PM3 min read
Nintendo raises base salary 10%, but the hike happened 3 years ago

Key Takeaways

Nintendo did NOT give 10% salary increases, but Sony DID kill physical games

Nintendo raises base salary 10%, but the hike happened 3 years ago
Source: Hacker News: Best
  • Nintendo raised employee base salaries by 10%, though the increase occurred three years ago
  • President Furukawa cited the raise as evidence of talent retention efforts during a shareholder meeting
  • The move reflects Japan's broader push to address wage stagnation amid rising living costs

Nintendo president Shuntaro Furukawa told shareholders this week that the company raised employee base salaries by 10%. There's a catch: according to Kotaku, that increase happened over three years ago. Furukawa was referencing a past decision, not announcing a new one.

The timing confusion matters because the announcement initially sparked speculation about Nintendo's current compensation strategy. What looked like a fresh response to industry talent competition turns out to be the Kyoto-based company pointing to its existing track record.

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What Furukawa actually said

At the shareholder meeting, Furukawa addressed compensation through the lens of retention. His remarks, via machine translation from the original Japanese: "We maintain salaries at an appropriate level. We believe it is important to ensure that compensation remains at an appropriate standard. For example, we have increased pay, including raising base salaries by 10%."

The phrasing, particularly "we have increased," suggests completed action rather than a new initiative. Kotaku confirmed this interpretation, noting the 10% bump took place roughly three years prior. Nintendo has not announced additional salary adjustments for 2026.

Why the context matters for gaming talent

A 10% base salary increase is significant in Japan, where annual wage growth has historically averaged 2-3%. Nintendo employs approximately 7,700 people globally, so even a three-year-old raise represents a substantial ongoing cost commitment. The company generated ¥1.67 trillion ($11.4 billion) in annual revenue in FY2024, giving it the financial runway to support competitive compensation.

The gaming industry has grown more competitive for skilled developers. Sony, Microsoft, and mobile gaming companies have ramped up recruiting, and remote work has expanded the global talent pool. Nintendo, headquartered in Kyoto rather than Tokyo, has traditionally attracted employees with its prestigious reputation and stable work culture. But reputation alone carries less weight when rent climbs and competitors dangle higher offers.

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Japan's wage stagnation problem

Nintendo's raise arrived during Japan's broader "shunto" (spring wage offensive), an annual period when unions negotiate pay increases with major corporations. After decades of wage stagnation, Japanese companies face mounting pressure to boost compensation. Rising inflation and the weakening yen have made the issue acute.

For tech workers specifically, the calculus has shifted. Engineers who once accepted lower pay for job security now have options. Startups, foreign firms, and remote positions offer alternatives that didn't exist a decade ago. Companies like Nintendo must decide whether to lead on compensation or rely on their brand to attract talent at below-market rates.

Community reaction

The original report generated 19 comments on My Nintendo News. One commenter praised Nintendo's approach: "Employee raises and building new buildings. Take notes Xbox and PlayStation!" The sentiment reflects a common fan perception that Nintendo treats workers better than Western gaming giants, though actual comparative data on crunch culture and compensation remains sparse.

Once the Kotaku correction surfaced, the discussion shifted. A three-year-old raise is less newsworthy than a fresh one. Still, the fact that Furukawa cited compensation during a shareholder meeting suggests Nintendo views talent retention as a governance concern, not just an HR line item.

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Logicity's Take

Furukawa's framing reveals something about Nintendo's investor messaging. By highlighting a past salary increase, he's positioning compensation as a solved problem rather than an ongoing challenge. That may satisfy shareholders but tells us little about whether Nintendo plans additional raises to match 2026 market rates. For tech leaders watching the gaming industry, the lesson is clear: retention costs compound. A 10% bump three years ago might have been competitive then. The question is whether it still is.

Frequently Asked Questions

Did Nintendo just announce a 10% salary increase?

No. Nintendo president Furukawa mentioned the raise during a shareholder meeting, but Kotaku confirmed it occurred over three years ago.

How many Nintendo employees received the pay increase?

Nintendo employs approximately 7,700 people globally. The base salary increase applied to employees, though Nintendo has not disclosed specific eligibility details.

How does Nintendo's raise compare to typical Japanese wage growth?

Japan's average annual wage increase is typically 2-3%, making Nintendo's 10% bump notably higher than the national norm.

Why is Nintendo focusing on compensation now?

Competition for gaming talent has intensified as Sony, Microsoft, and mobile gaming companies expand recruiting. Japan's broader push to address wage stagnation also creates pressure on major employers.

Also Read
Sony kills PlayStation discs in 2028 as 80% go digital

Sony's strategic shift shows how gaming giants are adapting to changing market conditions

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Source: Hacker News: Best

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Huma Shazia

Senior AI & Tech Writer

Produced with AI assistance and reviewed by the Logicity editorial team. Learn more in our Editorial Policy.

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