Mina the Hollower Sells 300,000 Copies in 72 Hours

Key Takeaways

- Mina the Hollower sold 300,000 copies within 72 hours of launch, securing Yacht Club Games' financial future
- The game earns a 93 Metacritic score by combining Link's Awakening aesthetics with Elden Ring-style world design
- Players explore 1,200 handcrafted screens in a dense, interconnected world with optional bosses and layered sidequests
Yacht Club's Make-or-Break Moment Pays Off
Yacht Club Games needed Mina the Hollower to succeed. After years of development following their Kickstarter campaign, the studio openly acknowledged this was a make-or-break release. Three days after launch, the verdict is in: 300,000 copies sold and a 93 Metacritic score.
The game represents Yacht Club's first major release since Shovel Knight, which established the studio as a master of retro-inspired design. Mina the Hollower takes that foundation and builds something more ambitious: a dense, interconnected world spanning 1,200 handcrafted screens.
Game Boy Aesthetics Meet Modern Design
PC Gamer's Kerry Brunskill awarded the game 90% in their review, calling it "pure joy." The praise centers on how Mina the Hollower could theoretically have existed 30 years ago. No technological barrier prevented its creation. It just took this specific team to build it.
“This game is pure joy. Like Balatro before it, one of the most exciting things about Mina is how it respects your curiosity.”
— Kerry Brunskill, Senior Editor at PC Gamer
The visual approach mirrors what Yacht Club achieved with Shovel Knight. There's a deliberate "as you remember it" quality to the rendering. The install size is measured in megabytes, not gigabytes. Yet the game feels modern in its density and challenge.

Elden Ring in 8-Bit
Critics keep reaching for the same comparison: "Elden Ring GameBoy Demake." It's a meme that shows up as beginner programming projects online. Yacht Club actually pulled it off as a feature-length game.
The world design borrows FromSoftware's approach to interconnected spaces. Areas fold back on themselves. Shortcuts reveal themselves after you've explored the hard way. Buildings visible early in the game can only be entered from zones you'll reach hours later.
The central town of Ossex blends multiple design philosophies. It's part Firelink Shrine from Dark Souls, part Hyrule Castle Town from Zelda, and part CRPG hub with layered quests and secrets. Players on Reddit's r/metroidvania have been sharing guides for sidequests like the "Proto Spark" chain while debating the game's secret endings.

Sidequests That Respect Your Time
The sidequest design has earned particular praise. Story dungeons contain secret bosses and optional escort quests that connect to the main narrative. One early dungeon's tricky escort mission ties directly into the tragic backstory of that area's boss.
This creates a specific feeling that good games rarely achieve: "Wait, it keeps going? When does it end?" Each area reveals more than expected. Optional content rewards exploration without feeling like padding.
The community response has been intense. Players contrast the cute, Game Boy-inspired visuals with surprisingly punishing difficulty. The gap between appearance and challenge seems intentional, echoing how the original Zelda games could be brutally difficult despite their friendly presentation.
A Crowdfunding Success Story
One unexpected benefit of crowdfunding games that take years to finish: backers forget about the money they spent. By the time Mina the Hollower launched, many Kickstarter supporters felt like they got the game for free.
That psychological quirk doesn't diminish the achievement. Yacht Club delivered on a years-old promise with a game that exceeds expectations. The studio described Mina as essential to their survival. Early sales suggest they'll be making games for years to come.
Logicity's Take
What's Next for Yacht Club
With the financial pressure relieved, Yacht Club can focus on supporting Mina the Hollower and planning future projects. The studio's track record with Shovel Knight, which received multiple expansions and spinoffs, suggests Mina's world might expand over time.
For now, players are still discovering secrets in the base game. The 1,200 handcrafted screens contain enough hidden content that community guides are still being written weeks after launch. Some secret endings remain undocumented.
For more on the biggest games releasing this year
Frequently Asked Questions
What platforms is Mina the Hollower available on?
Mina the Hollower launched on PC, with console versions expected to follow. The game's small install size makes it suitable for most systems.
How long does it take to beat Mina the Hollower?
Main story completion takes roughly 15-20 hours, but finding all secrets, hidden bosses, and completing sidequests can extend playtime significantly beyond that.
Is Mina the Hollower difficult?
Yes. Despite its cute Game Boy aesthetic, the game features challenging Soulslike mechanics. The community has noted the contrast between its friendly appearance and punishing gameplay.
Who made Mina the Hollower?
Yacht Club Games, the studio behind Shovel Knight, developed and published Mina the Hollower after a successful Kickstarter campaign.
What is Mina the Hollower's Metacritic score?
The game launched with a 93 Metacritic score, positioning it as a top contender for 2026 Game of the Year awards.
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Source: PCGamer latest
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